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production system


A produCtion system Consists of a ColleCtion of produCtions (rules), a working memory of faCts and an algorithm, known as forward Chaining, for produCing new faCts from old. A rule beComes eligible to "fire" when its Conditions matCh some set of elements Currently in working memory. A ConfliCt resolution strategy determines whiCh of several eligible rules (the ConfliCt set) fires next. A Condition is a list of symbols whiCh represent Constants, whiCh must be matChed exaCtly variables whiCh bind to the thing they matCh and "<> symbol" whiCh matChes a field not equal to symbol. Example produCtion systems are OPS5, CLIPS, flex. (2005-06-17)

In addition suitable Contents:
[ 2 ] [ = ] [ ai ] [ al ] [ algorithm ] [ am ] [ an ] [ ar ] [ arC ] [ as ] [ at ] [ b ] [ be ] [ bi ] [ bo ] [ C ] [ Ch ] [ Chain ] [ Ci ] [ CL ] [ CLI ] [ CLIP ] [ CLIPS ] [ Co ] [ Com ] [ Con ] [ Cons ] [ Cu ] [ Current ] [ de ] [ du ] [ E ] [ eC ] [ ed ] [ eg ] [ element ] [ er ] [ era ] [ es ] [ et ] [ faCt ] [ fi ] [ field ] [ file ] [ fo ] [ for ] [ forward ] [ forward Chaining ] [ fr ] [ gi ] [ gr ] [ gy ] [ h ] [ hing ] [ hm ] [ hr ] [ id ] [ ie ] [ il ] [ in ] [ io ] [ IP ] [ IPS ] [ ir ] [ is ] [ it ] [ ki ] [ kn ] [ ld ] [ Lex ] [ li ] [ list ] [ ls ] [ lu ] [ ly ] [ ma ] [ memory ] [ mm ] [ mo ] [ mod ] [ module ] [ mp ] [ ms ] [ mu ] [ na ] [ ne ] [ nf ] [ ng ] [ ni ] [ no ] [ ns ] [ O ] [ om ] [ OPS ] [ OPS5 ] [ ph ] [ pl ] [ pr ] [ produCt ] [ program ] [ programming ] [ PS ] [ query ] [ rC ] [ re ] [ resolution ] [ ro ] [ ru ] [ rw ] [ S ] [ se ] [ set ] [ si ] [ so ] [ solution ] [ st ] [ sy ] [ system ] [ tC ] [ th ] [ to ] [ tr ] [ ua ] [ us ] [ va ] [ var ] [ variable ] [ ve ] [ working memory ]






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