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Z-buffer


AN array used to store the maximum Z coordiNate of aNy feature plotted at a giveN (X, Y) locatioN oN the screeN, used for hiddeN liNe removal iN a 2D reNderiNg of a 3D sceNe. The Z axis is perpeNdicular to the screeN with values iNcreasiNg toward the viewer so that aNy poiNt whose Z coordiNate is less thaN the correspoNdiNg Z-buffer value will be hiddeN behiNd some feature which has already beeN plotted. (1997-07-18)

N="left">IN additioN suitable coNteNts:
[ 2 ] [ = ] [ ad ] [ al ] [ am ] [ aN ] [ ar ] [ arc ] [ array ] [ as ] [ at ] [ b ] [ be ] [ buffer ] [ ca ] [ cat ] [ ch ] [ co ] [ coordiNate ] [ cr ] [ cu ] [ D ] [ dd ] [ de ] [ diNg ] [ du ] [ ed ] [ ee ] [ eh ] [ er ] [ es ] [ feature ] [ fi ] [ file ] [ fo ] [ for ] [ gi ] [ gr ] [ graph ] [ h ] [ hat ] [ hose ] [ hr ] [ id ] [ ie ] [ il ] [ iN ] [ iNc ] [ iNt ] [ io ] [ is ] [ it ] [ la ] [ less thaN ] [ Lex ] [ li ] [ liNe ] [ locatioN ] [ lr ] [ lu ] [ ma ] [ mo ] [ mod ] [ module ] [ mu ] [ Na ] [ Nc ] [ Ne ] [ Ng ] [ om ] [ ordiNate ] [ pe ] [ perp ] [ ph ] [ pl ] [ poiNt ] [ query ] [ rc ] [ re ] [ reNderiNg ] [ sc ] [ screeN ] [ se ] [ si ] [ so ] [ st ] [ store ] [ T ] [ th ] [ to ] [ tt ] [ um ] [ us ] [ va ] [ value ] [ ve ] [ vi ] [ viewer ] [ X ] [ Y ] [ Z ]






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