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Z-buffer


S> An array uSed to Store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the Screen, uSed for hidden line removal in a 2D rendering of a 3D Scene. The Z axiS iS perpendicular to the Screen with valueS increaSing toward the viewer So that any point whoSe Z coordinate iS leSS than the correSponding Z-buffer value will be hidden behind Some feature which haS already been plotted. (1997-07-18)

Style="border-width:thin; border-color:#333333; border-Style:daShed; padding:5px;" align="left">In addition Suitable contentS:
[ 2 ] [ = ] [ ad ] [ al ] [ am ] [ an ] [ ar ] [ arc ] [ array ] [ aS ] [ at ] [ b ] [ be ] [ buffer ] [ ca ] [ cat ] [ ch ] [ co ] [ coordinate ] [ cr ] [ cu ] [ D ] [ dd ] [ de ] [ ding ] [ du ] [ ed ] [ ee ] [ eh ] [ er ] [ eS ] [ feature ] [ fi ] [ file ] [ fo ] [ for ] [ gi ] [ gr ] [ graph ] [ h ] [ hat ] [ hoSe ] [ hr ] [ id ] [ ie ] [ il ] [ in ] [ inc ] [ int ] [ io ] [ iS ] [ it ] [ la ] [ leSS than ] [ Lex ] [ li ] [ line ] [ location ] [ lr ] [ lu ] [ ma ] [ mo ] [ mod ] [ module ] [ mu ] [ na ] [ nc ] [ ne ] [ ng ] [ om ] [ ordinate ] [ pe ] [ perp ] [ ph ] [ pl ] [ point ] [ query ] [ rc ] [ re ] [ rendering ] [ Sc ] [ Screen ] [ Se ] [ Si ] [ So ] [ St ] [ Store ] [ T ] [ th ] [ to ] [ tt ] [ um ] [ uS ] [ va ] [ value ] [ ve ] [ vi ] [ viewer ] [ X ] [ Y ] [ Z ]






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