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Lexikon


collision detection


A claSS of methodS for Sharing a data tranSmiSSion medium in which hoStS tranSmit aS Soon aS they have data to Send and then check to See whether their tranSmiSSion haS Suffered a colliSion with another hoSt' S. If a colliSion iS detected then the data muSt be reSent. The reSending algorithm Should try to minimiSe the chance that two hoStS' S data will repeatedly collide. For example, the CSMA/CD protocol uSed on Ethernet SpecifieS that they Should then wait for a random time before re-tranSmitting. See alSo backoff. ThiS contraStS with Slotted protocolS and token paSSing. (1997-03-18)

Style="border-width:thin; border-color:#333333; border-Style:daShed; padding:5px;" align="left">In addition Suitable contentS:
[ = ] [ ai ] [ al ] [ algorithm ] [ am ] [ an ] [ ar ] [ arc ] [ aS ] [ at ] [ av ] [ b ] [ ba ] [ backoff ] [ be ] [ C ] [ CD ] [ ch ] [ ci ] [ ck ] [ cl ] [ claSS ] [ co ] [ colliSion ] [ con ] [ CSM ] [ CSMA/CD ] [ D ] [ data ] [ de ] [ ding ] [ do ] [ du ] [ E ] [ ec ] [ ed ] [ ee ] [ er ] [ eS ] [ et ] [ Ethernet ] [ fi ] [ file ] [ fo ] [ for ] [ h ] [ hat ] [ hm ] [ hoSt ] [ hr ] [ id ] [ ie ] [ il ] [ in ] [ io ] [ ir ] [ iS ] [ it ] [ ke ] [ ken ] [ ki ] [ la ] [ ld ] [ Lex ] [ li ] [ lS ] [ ly ] [ M ] [ method ] [ mo ] [ mod ] [ module ] [ mp ] [ mu ] [ na ] [ nc ] [ ne ] [ net ] [ network ] [ networking ] [ ng ] [ ni ] [ no ] [ nS ] [ om ] [ pa ] [ pe ] [ ph ] [ pl ] [ pr ] [ protocol ] [ query ] [ random ] [ rc ] [ re ] [ repeat ] [ ro ] [ S ] [ Se ] [ Sh ] [ Shar ] [ Si ] [ Sl ] [ Sm ] [ So ] [ Spec ] [ St ] [ Su ] [ T ] [ th ] [ to ] [ token ] [ tr ] [ tt ] [ tw ] [ um ] [ uS ] [ ve ]






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