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Internes

Lexikon


Z-buffer


An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene. The Z axis is perpendicular to the screen with values increasing toward the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted. (1997-07-18)

In addition suitable contents:
[ 2 ] [ = ] [ ad ] [ al ] [ am ] [ an ] [ ar ] [ arc ] [ array ] [ as ] [ at ] [ b ] [ be ] [ buffer ] [ ca ] [ cat ] [ ch ] [ co ] [ coordinate ] [ cr ] [ cu ] [ D ] [ dd ] [ de ] [ ding ] [ du ] [ ed ] [ ee ] [ eh ] [ er ] [ es ] [ feature ] [ fi ] [ file ] [ fo ] [ for ] [ gi ] [ gr ] [ graph ] [ h ] [ hat ] [ hose ] [ hr ] [ id ] [ ie ] [ il ] [ in ] [ inc ] [ int ] [ io ] [ is ] [ it ] [ la ] [ less than ] [ Lex ] [ li ] [ line ] [ location ] [ lr ] [ lu ] [ ma ] [ mo ] [ mod ] [ module ] [ mu ] [ na ] [ nc ] [ ne ] [ ng ] [ om ] [ ordinate ] [ pe ] [ perp ] [ ph ] [ pl ] [ point ] [ query ] [ rc ] [ re ] [ rendering ] [ sc ] [ screen ] [ se ] [ si ] [ so ] [ st ] [ store ] [ T ] [ th ] [ to ] [ tt ] [ um ] [ us ] [ va ] [ value ] [ ve ] [ vi ] [ viewer ] [ X ] [ Y ] [ Z ]






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