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Lexikon


gotcha


A misfeature of a system, especially a programming language or environment, that tends to breed bugs or mistakes because it both enticingly easy to invoke and completely unexpected and/or unreasonable in its outcome. For example, a classic gotcha in C is the fact that if (a=b) code is syntactically valid and sometimes even correct. It puts the value of "b" into "a" and then executes "code" if "a" is non-zero. What the programmer probably meant was if (a==b) code which executes "code" if "a" and "b" are equal. [Jargon File] (1995-04-17)

In addition suitable contents:
[ = ] [ ag ] [ al ] [ am ] [ an ] [ ar ] [ arc ] [ arg ] [ as ] [ at ] [ au ] [ b ] [ ba ] [ be ] [ bo ] [ bot ] [ br ] [ C ] [ ca ] [ ch ] [ ci ] [ cl ] [ class ] [ classic ] [ co ] [ code ] [ com ] [ complete ] [ cu ] [ de ] [ du ] [ ec ] [ ed ] [ ee ] [ environment ] [ er ] [ es ] [ et ] [ exec ] [ execute ] [ expect ] [ fact ] [ feature ] [ fi ] [ file ] [ ge ] [ gl ] [ gr ] [ gu ] [ h ] [ hat ] [ hr ] [ id ] [ il ] [ in ] [ int ] [ ir ] [ iron ] [ is ] [ it ] [ J ] [ jar ] [ Jargon File ] [ ke ] [ la ] [ language ] [ Lex ] [ li ] [ lu ] [ ly ] [ misfeature ] [ mm ] [ mo ] [ mod ] [ module ] [ mp ] [ na ] [ ne ] [ ng ] [ no ] [ nr ] [ om ] [ pe ] [ ph ] [ pl ] [ pr ] [ program ] [ programmer ] [ programming ] [ programming language ] [ query ] [ rc ] [ re ] [ ro ] [ se ] [ si ] [ so ] [ spec ] [ st ] [ sy ] [ system ] [ tc ] [ th ] [ to ] [ ua ] [ ug ] [ us ] [ va ] [ value ] [ ve ] [ vi ] [ zero ]






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