OnlineWoerterBuecher.de
Internes

Lexikon


message


In object-oriented programming sending a message to an object (to invoke a method) is equivalent to calling a procedure in traditional programming languages, except that the actual code executed may only be selected at run time depending on the class of the object. Thus, in response to the message "drawSelf", the method code invoked would be different if the target object were a circle or a square. (1995-02-16)

In addition suitable contents:
[ 2 ] [ = ] [ ad ] [ ag ] [ al ] [ am ] [ an ] [ ar ] [ arc ] [ arg ] [ as ] [ at ] [ aw ] [ b ] [ be ] [ bj ] [ ca ] [ ch ] [ ci ] [ cl ] [ class ] [ co ] [ code ] [ cu ] [ de ] [ diff ] [ ding ] [ du ] [ ec ] [ ed ] [ edu ] [ er ] [ es ] [ et ] [ exec ] [ execute ] [ fi ] [ file ] [ ge ] [ gr ] [ gu ] [ h ] [ hat ] [ hr ] [ hu ] [ id ] [ ie ] [ iff ] [ il ] [ in ] [ io ] [ ir ] [ is ] [ it ] [ ke ] [ la ] [ language ] [ ld ] [ Lex ] [ li ] [ ly ] [ ma ] [ method ] [ mm ] [ mo ] [ mod ] [ module ] [ na ] [ ng ] [ nl ] [ ns ] [ object ] [ object-oriented ] [ object-oriented programming ] [ pe ] [ ph ] [ pr ] [ procedure ] [ program ] [ programming ] [ programming language ] [ pt ] [ query ] [ rc ] [ re ] [ ro ] [ ru ] [ run ] [ run time ] [ S ] [ sa ] [ se ] [ Self ] [ T ] [ tar ] [ target ] [ th ] [ to ] [ tr ] [ ua ] [ us ] [ va ]






Go Back ]

Free On-line Dictionary of Computing

Copyright © by OnlineWoerterBuecher.de - (3483 Reads)

All logos and trademarks in this site are property of their respective owner.

Page Generation in 0.092 Seconds, with 17 Database-Queries
Zurück zur Startseite